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can someone look at my script

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Hi all, I have a menu script in js and I have converted it over to c# using [this convertor ][1]because OUYA dev is in c# and to get the controller to work i have to do it this way. Any hoo... the js script works perfectly but the c# version gives me six errors all pointing at the "case" section. Could any of you kind folk have a look and point me in the right direction to fixing it. The error I get on all six accounts is: Assets/Scripts/Menu.cs(45,17): error CS0266: Cannot implicitly convert type `int' to `Menu.CurrentFocus'. An explicit conversion exists (are you missing a cast?) using UnityEngine; using System.Collections; public class Menu : MonoBehaviour { GUISkin guiSkin; AudioClip selectAudio; int state = 0; enum CurrentFocus {button1=1, button2=2, button3=3} private CurrentFocus currentFocus = CurrentFocus.button1; void Update (){ if (Input.GetKeyDown(KeyCode.Space) || OuyaInput.GetButtonDown(OuyaButton.O, OuyaPlayer.P01)) { if(state == 0)Application.LoadLevel("Level1"); else if(state == 1)Application.LoadLevel("HowToPlay"); else if(state == 2)Application.LoadLevel("Credits"); } if ( (OuyaInput.GetButtonDown(OuyaButton.DD, OuyaPlayer.P01)) || (OuyaInput.GetButtonDown(OuyaButton.DU, OuyaPlayer.P01)) ) { audio.Play(); } if (Input.GetKeyDown(KeyCode.DownArrow) || OuyaInput.GetButtonDown(OuyaButton.DD, OuyaPlayer.P01)) { state++; if(state > 2) state = 2; } if (Input.GetKeyDown(KeyCode.UpArrow) || OuyaInput.GetButtonDown(OuyaButton.DU, OuyaPlayer.P01)) { state--; if(state < 0) state = 0; } switch (currentFocus) { case 1: if (Input.GetKeyDown(KeyCode.DownArrow) || OuyaInput.GetButtonDown(OuyaButton.DD, OuyaPlayer.P01)) { currentFocus = 2; } else if (Input.GetKeyDown(KeyCode.UpArrow) || OuyaInput.GetButtonDown(OuyaButton.DU, OuyaPlayer.P01)) { currentFocus = 1; } break; case 2: if (Input.GetKeyDown(KeyCode.DownArrow) || OuyaInput.GetButtonDown(OuyaButton.DD, OuyaPlayer.P01)) { currentFocus = 3; } else if (Input.GetKeyDown(KeyCode.UpArrow) || OuyaInput.GetButtonDown(OuyaButton.DU, OuyaPlayer.P01)) { currentFocus = 1; } break; case 3: if (Input.GetKeyDown(KeyCode.DownArrow) || OuyaInput.GetButtonDown(OuyaButton.DD, OuyaPlayer.P01)) { currentFocus = 3; } else if (Input.GetKeyDown(KeyCode.UpArrow) || OuyaInput.GetButtonDown(OuyaButton.DU, OuyaPlayer.P01)) { currentFocus = 2; } break; } } void OnGUI (){ GUI.skin = guiSkin; GUI.SetNextControlName("1"); GUI.Button( new Rect(625,490,300,100), "", "button1"); GUI.SetNextControlName("2"); GUI.Button( new Rect(625,575,300,100), "", "button2"); GUI.SetNextControlName("3"); GUI.Button( new Rect(625,660,300,100), "", "button3"); switch (currentFocus) { case 1: GUI.FocusControl("1"); break; case 2: GUI.FocusControl("2"); break; case 3: GUI.FocusControl("3"); break; } } } Many Thanks in advance [1]: http://www.m2h.nl/files/js_to_c.php

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