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unexpected symbol in my enemycontroller

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hi i am extremely new to the programming side of unity. i am more from the graphical side. but i am working on a zombie game inspired by call of duty zombies. the enemycontroller worked fine before but i wanted them to become a ragdoll when they die. and since i added that part i get the error in this part of the script. what am i missing and what do i need to change? help i couldnt fix it myself. or is there a better way to do it? public void ragdollDeath() { gameObject ragDoll = Instantiate(ragdollDead, transform.root.transform.postition, Quaternion.identity) as gameObject; Transform ragDolMaster = ragDoll.transform.Find("master"); Transform enemyMaster = transform.root.Find("master"); Transform[] ragdollJoints = ragDolMaster.GetComponentsInChildren(); Transform[] currentJoints = enemyMaster.GetComponentsInChildren(); for (int i = 0; i
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