Hi,
I was importing my .fbx models from blender3d to Unity, but after importing the models got a wierd render.
![alt text][1]
As you can see the shadows are render along the tris of of the faces of the model. Does anybody know how to fix this?
It does dissapear when I have a smoothing angle of 0 on my import settings, but I want to have a little smoothing of my model.
Thanks for helping
[1]: /storage/temp/21582-render+error.png
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