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Getting Errors

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I'm getting the following errors in the code: (14,25): error CS1502: best overloaded method match for 'UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)' has some invalid arguments (14,25): error CS1503 Argument '#1' cannot convert 'void' expression to type 'System.Collections.IEnumerator' Here is the code: using UnityEngine; using System.Collections; public class MyWeapon : MonoBehaviour { public float Damage = 100f; public float MaxDistance = 100f; private float Distance; bool isFiring = false; public void Update() { // ... if (Input.GetButton("Fire1") && !isFiring) { StartCoroutine(Shoot()); } // ... } public void Shoot() { RaycastHit hit; Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f,0.5f,0f)); if (Physics.Raycast (ray, out hit, 100f)) { { Distance = hit.distance; if (Distance < MaxDistance) hit.transform.SendMessage("ApplyDamage",Damage,SendMessageOptions.DontRequireReceiver); } } } IEnumerator COFire() { isFiring = true; yield return 0; yield return new WaitForSeconds(5f); isFiring = false; } } I know its probably a really simple answer but I havent been able to find a match, especially in C# I'm complete beginner noob level

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