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Confusing Error

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I am working on this game, and I keep getting this error, and the "coins" are not deleting themselvs like they should after I get the error. Thanks! The Error Reads: Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) CoinCreater:CreateCoin() (at Assets/Resources/Scripts/CoinCreater.js:29) Ignore the Commented parts on my script, they are for later. #pragma strict var xpos : float; var spawnpoint : Vector3; var coin : GameObject; var rotation : Quaternion; rotation.eulerAngles = new Vector3(0, 0, 0); var newCoin :Object; function Start () { InvokeRepeating("CreateCoin", 1, 1); } function Update () { Destroy(GameObject.FindWithTag("Coin"),10); } function CreateCoin(){ xpos = Random.Range(-50.0,50.0); spawnpoint = new Vector3(xpos, 80, 0); var myColor : Color; // This is just working for another part of my script, Please Ignore. var mode : boolean = Random.value > 0.5f; var rand : float = Random.value; var index : int = Random.Range( 0, 3 ); myColor[index] = rand; myColor[( index + ( mode ? 1 : 2 ) ) % 3] = 1; myColor[( index + ( mode ? 2 : 1 ) ) % 3] = 0; newCoin = Instantiate(coin, spawnpoint, rotation); //newCoin = newCoin as GameObject; }

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