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Script Chat Error.

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Well I found this script here on my computer and decided to use it but it has a bug that does not know what it is, does anyone could help? Script: using UnityEngine; using System.Collections; public class Chat : MonoBehaviour { bool usingChat = false; bool showChat = false; string inputField = ""; Vector2 ScrollPosition; int width = 500; int height = 100; string playerName; float LastOnFocusedtime = 0; Rect window; ArrayList playerList = new ArrayList (); class PlayerNode { public string PlayerName; public NetworkPlayer player; } ArrayList chatEntries = new ArrayList(); class ChatEntry { public string name = ""; public string text = ""; } // Use this for initialization void Start () { window = new Rect(Screen.width /2 - width /2, Screen.height - height + 5, width, height); playerName = PlayerPrefs.SetString("Playername", ""); if(playerName == "") playerName = "RandomName" + Random.Range(1, 999); } void OnConnectedToServer() { ShowChatWindow(); networkView.RPC("TellServerOurName", RPCMode.Server, playerName); addGameChatMessage(playerName + " Have just joined the chat"); } void OnServerInitialized() { showChatWindow(); PlayerNode newEntry = new PlayerNode(); newEntry.PlayerName = playerName; newEntry.player = Network.player; playerList.Add(newEntry); addGameChatMessage(playerName + " Have just joined the chat"); } PlayerNode GetPlayerNode(NetworkPlayer netPlay) { foreach (PlayerNode entry in playerList) { if(entry.player == netPlay) return entry; } Debug.LogError("GetPlayerNode: Requested a playernode of non-existing player!"); return null; } void OnPlayerDisconnected(NetworkPlayer netplayer) { addGameChatMessage("A player has disconected"); playerList.Remove(GetPlayerNode(netplayer)); } void OnDisconectedFromServer() { CloseChatWindow(); } [RPC] void TellServerOurName(String name, NetworkMessageInfo info) { PlayerNode newEntry = new PlayerNode(); newEntry.PlayerName = playerName; newEntry.player = Network.player; playerList.Add(newEntry); addGameChatMessage(playerName + "has joined the Chat!"); } void CloseChatWindow() { showChat = false; inputField = ""; chatEntries = new ArrayList(); } void ShowChatWindow() { showChat = true; inputField = ""; chatEntries = new ArrayList(); } void OnGUi() { if(!showChat) return; if(Event.current.type == EventType.keyDown && Event.current.character == '\n' & inputField.Length <=0) { if(LastOnFocusedtime + .25f < Time.time) { usingChat = true; GUI.FocusWindow(5); GUI.FocusControl("Chat input field"); } } window = GUI.Window(5, window, GlobalChatwindow, ""); } void GlobalChatWindow(int id) { GUILayout.BeginVertical(); GUILayout.Space(10); GUILayout.EndVertical(); ScrollPosition = GUILayout.BeginScrollView(ScrollPosition); foreach (ChatEntry entry in chatEntries) { GUILayout.BeginHorizontal(); if(entry.name == " - ") GUILayout.Label(entry.name + entry.text); else GUILayout.Label(entry.name + ": " + entry.text); GUILayout.EndHorizontal(); GUILayout.Space(2); } GUILayout.EndScrollView(); if(Event.current.type == EventType.keyDown && Event.current.character == '\n' & inputField.Length > 0) HitEnter(inputField); GUI.SetNextControlName("Chat input field"); inputField = GUILayout.TextField(inputField); if(Input.GetKeyDown("mouse 0")) { if(usingChat) { usingChat = false; GUI.UnfocusWindow(); LastOnFocusedtime = Time.time; } } void reload()HitEnter (string msg) { msg = msg.Replace("", ""); networkView.RPC("ApplyGlobalChatText", RPCMode.All, playerName, msg); } [RPC] void ApplyGlobalChatText(String name,String msg) { ChatEntry entry = new ChatEntry(); entry.name = name; entry.text = msg; chatEntries.Add(entry); if(chatEntries.Count > 4) chatEntries.RemoveAt(0); ScrollPosition.y = 1000000; inputField = ""; } void addGameChatMessage(string str) { ApplyGlobalChatText(" . ", str); if (Network.connections.Length > 0); networkView.RPC("ApplyGlobalChatText", RPCMode.Others, " . ", str); } } Error : Assets/Scripts/Chat.cs(159,27): error CS1547: Keyword `void' cannot be used in this context And: Assets/Scripts/Chat.cs(159,28): error CS1525: Unexpected symbol `(', expecting `)', `,', `;', `[', or `='

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