#pragma strict
var TheDamage : int = 50;
var Distance : float;
function update ()
{
if (Input.GetButtonDown("Fire1"))
{
var Hit : RaycastHit;
if (Physics.Raycast (Transform.position, transform.TransformDirection (Vector3.forward), hit))
{
Distance = hit.distance;
hit.transform.SendMessage("ApplyDamage"); TheDamage, SendMessageOptions.DontRequireReceiver;
}
}
}
This is my code that i got used from a melee system tutorial made by Brackeys.com The code is the same from what i can see but i get this error: "Assets/MeleeSystem.js (14, 51):BCE0043: Unexpected Token: TheDamage."
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