I'm getting CS8025 Parsing Error in line (39,9)> using UnityEngine; using> System.Collections;>> public class PlayerBehaviour :> MonoBehaviour {>> public Transform mesh; public float> forceFly; private Animator> animatorPlayer;>> private float currentTimeToAnim;> private bool inAnim;>> // Use this for initialization void> Start () {> animatorPlayer = mesh.GetComponent (); } > // Update is called once per frame> void Update () {>> if(Input.GetMouseButtonDown(0)){> inAnim = true; }>> if(inAnim){ currentTimeToAnim +=> Time.deltaTime;>> if(currentTimeToAnim > 0.4f){> currentTimetoAnim = 0;> inAnim = false;>> }> }>> animatorPlayer.setBool("callFly",> inAnim);>> }
↧