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Don't Understand Error

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Hey guys, I am really confused to why I'm getting this error using UnityEngine; using System.Collections; public class QuestionClass2 : MonoBehaviour { public Question[] arrayOfQuestions; public Question currentQuestion; public bool showQuestion = true; private int coinToss; private bool heads; private bool tails; public class Question { private string questionText; private Rect questionRect; private string[] answers = new string[4]; private string[] displayAnswers = new string[4]; private Rect[] answerRects = new Rect[4]; private string correctAnswer; private Rect correctRect; private int correctAnswerIndex; private int questionWidth = 300; private int answerWidth = 75; private int questionHeight = 1000; private int correctWidth = 500; private int selectedAnswer = -1; public Question(Vector2 pos, string q, string a, string b, string c, string d, int correct) { questionText = q; answers[0] = a; answers[1] = b; answers[2] = c; answers[3] = d; string st = "ABCD"; for(int i = 0; i < answers.Length; i++) { displayAnswers[i] = st[i] + ": " + answers[i]; } correctAnswerIndex = correct; correctAnswer = "Correct answer: " + answers[correct]; CalcRects (pos); } void CalcRects(Vector2 pos) { Rect rect = new Rect(); rect.x = pos.x; rect.y = pos.y; rect.width = questionWidth; rect.height = questionHeight; questionRect = rect; rect.x += questionWidth; rect.width = answerWidth; for (int i = 0; i < answers.Length; i++) { answerRects[i] = rect; rect.x += answerWidth; } rect.width = correctWidth; correctRect = rect; } public void DisplayQuestion() { GUI.Label(questionRect, questionText); for (int i = 0; i < answers.Length; i++) { GUI.Label(answerRects[i], displayAnswers[i]); } if (selectedAnswer != -1) { GUI.Label(correctRect, correctAnswer); } } public void CheckForClick(Vector2 pos) { for (int i = 0; i < answers.Length; i++) { if (answerRects[i].Contains(pos)) { selectedAnswer = i; break; } } } } void Start() { coinToss = Random.Range(0,2); switch(coinToss) { case 0: heads = true; break; case 1: tails = true; break; } Debug.Log(coinToss); arrayOfQuestions = new Question [6]; arrayOfQuestions[5] = new Question(new Vector2(30,0), "heads or tails?","heads", "tails", "", "", coinToss); //StartQuestions(); arrayOfQuestions = new Question [5]; // Initalizes an array of "Questions" } void StartQuestions() { arrayOfQuestions[0] = new Question(new Vector2(30,0), "How many league titles have Liverpool Won?", "18", "5", "10", "9",0); arrayOfQuestions[1] = new Question(new Vector2(30,0), "Who won the World Cup in 2010?", "Germany", "Italy", "Brazil", "Spain", 3); arrayOfQuestions[2] = new Question(new Vector2(30,0), "Who is the Manager of Manchester United?", "David Moyes", "Rafa Benitez", "Sir Alex Fergerson", "Brendan Rodgers", 0); arrayOfQuestions[3] = new Question(new Vector2(30,0), "The Bundesliga is a professional association football league in which country?", "Italy", "Germany", "Norway", "Austria", 1); arrayOfQuestions[4] = new Question(new Vector2(30,0), "Which footballer claimed that his hand-ball goal against England in 1986 was ‘The hand of God’?","Diego Maradona ", "Pele", "Wayne Rooney", "Gary Lineker", 0); } void ChooseRandomQuestion() { currentQuestion = arrayOfQuestions[Random.Range(0, arrayOfQuestions.Length)]; } void Update() { if(selectedAnswer == correct)>>> Getting an error here. { ChooseRandomQuestion(); // Picks a random question } } void OnGUI() { Event e = Event.current; if (e.type == EventType.Repaint) { currentQuestion.DisplayQuestion(); //Only display the currentQuestion. } if (e.type == EventType.MouseDown) { foreach(Question thisQ in arrayOfQuestions) { thisQ.CheckForClick(e.mousePosition); // MINI: I didn't change this line, I'm guessing you dont need the for loop here, change it and see if it still works if you want. } } } } Keep getting an error selectedAnswer does no exist in the current context. the only reason why i think im getting this error is because its in a class already. Not sure how to fix the problem

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