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In my console Its Says "Assets/Scripts/AdManager.cs(52,31): error CS0103: The name 'adRequest' does not exist in the current context" Anyone What it Means

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,using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using GoogleMobileAds.Api; public class AdManager : MonoBehaviour { public static AdManager Instance; private string appId = "MyAppID"; private BannerView bannerad; private InterstitialAd interstitialAd; private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } } void Start () { MobileAds.Initialize(appId); RequestBanner(); RequestInterstisial(); Invoke("DisplayBanner", 2.5f); } void RequestBanner() { string banner_ID = "MYBANNERID"; bannerad = new BannerView(banner_ID, AdSize.SmartBanner, AdPosition.Bottom); bannerad.LoadAd(adRequest); } void RequestInterstisial() { string interstitial_ID = "MYINTERID"; interstitialAd = new InterstitialAd(interstitial_ID); interstitialAd.LoadAd(adRequest); } public void DisplayBanner() { bannerad.Show(); } public void Display_Inter() { if (interstitialAd.IsLoaded()) { interstitialAd.Show(); } } //Handle public void HandleOnAdLoaded(object sender, EventArgs args) { DisplayBanner(); } public void HandleOnAdFailedToLoad(object sender, AdFailedToLoadEventArgs args) { RequestBanner(); } public void HandleOnAdOpened(object sender, EventArgs args) { MonoBehaviour.print("HandleAdOpened event received"); } public void HandleOnAdClosed(object sender, EventArgs args) { MonoBehaviour.print("HandleAdClosed event received"); } public void HandleOnAdLeavingApplication(object sender, EventArgs args) { MonoBehaviour.print("HandleAdLeavingApplication event received"); } void HandleBannerAdEvent(bool subscribe) { if(subscribe == true) { // Called when an ad request has successfully loaded. bannerad.OnAdLoaded += HandleOnAdLoaded; // Called when an ad request failed to load. bannerad.OnAdFailedToLoad += HandleOnAdFailedToLoad; // Called when an ad is clicked. bannerad.OnAdOpening += HandleOnAdOpened; // Called when the user returned from the app after an ad click. bannerad.OnAdClosed += HandleOnAdClosed; // Called when the ad click caused the user to leave the application. bannerad.OnAdLeavingApplication += HandleOnAdLeavingApplication; } else { // Called when an ad request has successfully loaded. bannerad.OnAdLoaded -= HandleOnAdLoaded; // Called when an ad request failed to load. bannerad.OnAdFailedToLoad -= HandleOnAdFailedToLoad; // Called when an ad is clicked. bannerad.OnAdOpening -= HandleOnAdOpened; // Called when the user returned from the app after an ad click. bannerad.OnAdClosed -= HandleOnAdClosed; // Called when the ad click caused the user to leave the application. bannerad.OnAdLeavingApplication -= HandleOnAdLeavingApplication; } } void OnEnable() { HandleBannerAdEvent(true); } void OnDisable() { HandleBannerAdEvent(false); } }
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