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Simple GUI Score

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I am working on a simple timer that is the basis for your score although there is a problem with the code and I don't know why! Can somebody help me figure what is wrong? Here is my code: using UnityEngine; using System.Collections; public class KeepScore : MonoBehaviour { public static int Score = 0; double timer = 0.0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timer += Time.deltaTime Score += (int)timer; void OnGUI() { GUI.Box (new Rect(50,50,100,100), Score.ToString ()); } } } All in C# of course. (Which I am kind of new to.) Thanks, and all feedback is appreciated! :)

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