I've been getting an "Invalid MotionSet index" exception recently that I can't seem to track down. It's happening in two spots:
1. When I start up unity - `UnityEditorInternal.InternalEditorUtility.LoadSerializedFileAndForget(String)`
2. At runtime when I instantiate a specific prefab - `UnityEngine.Object:Instantiate(Object)`
It doesn't seem to cause any issues with our app, but it's been happening for a while now and I'd like to knock it out. I have a feeling it has to do with the Animator component, but I haven't been able to prove that yet. I've searched online and in Answers and haven't seen anything with that specific error message - any ideas?
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