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Assets/Scripts/CarCameraScript.js(35,33) '+' Cannot be used with a left hand side of type 'float' and a right hand side of type 'UnityEngine.Vector3' Help?

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#pragma strict var car : Transform; var distance : float = 6.4; var height : float = 1.4; var rotationDamping : float = 3.0; var heightDamping : float = 2.0; var zoomRatio : float = 0.5; var DefaultFOV : float = 60; private var rotationVector : Vector3; function Start () { } function LateUpdate () { var wantedAngle = rotationVector.y; var wantedHeight = car.position.y + height; var myAngle = transform.eulerAngles.y; var myHeight = transform.position.y; myAngle = Mathf.LerpAngle(myAngle,wantedAngle,rotationDamping*Time.deltaTime); myHeight = Mathf.Lerp(myHeight,wantedHeight,heightDamping*Time.deltaTime); var currentRotation = Quaternion.Euler(0,myAngle,0); transform.position = car.position; transform.position -= currentRotation*Vector3.forward*distance; transform.position.y = myHeight; transform.LookAt(car); } function FixedUpdate (){ var localVilocity = car.InverseTransformDirection(car.rigidbody.velocity); if (localVilocity.z<-0.5){ rotationVector.y = car.eulerAngles.y + 180; } else { rotationVector.y = car.eulerAngles.y; } var acc = car.rigidbody.velocity; camera.fieldOfView = DefaultFOV + acc*zoomRatio; }

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