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CS1525 unexpected symbol public

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This is my code. Error is in the title. Please help me! using UnityEngine; using System.Collections; public class MouseLookCSharp : MonoBehaviour { public enum RotationAxis {MouseX = 1, MouseY = 2} public RotationAxis RotXY = RotationAxis.MouseX | RotationAxis.MouseY; // X Axis public float SensitivityX = 400f; public float MinimumX = -360f; public float MaximumX = 360f; private float RotationX = 0f; // Y Axis public float SensitivityY = 400f; public float MinimumY = -50f; public float MaximumY = 50f; private float RotationY = 0f; public Quaternion OriginalRotation; // Use this for initialization void Start () { OriginalRotation = transform.localRotation; } // Update is called once per frame void Update () { if(RotXY == RotationAxis.MouseX){ RotationX += Input.GetAxis("Mouse X") * SensitivityX * Time.deltaTime; RotationX = ClampAngle (RotationX, MinimumX, MaximumX); Quaternion XQuaternion = Quaternion.AngleAxis(RotationX, Vector3.up); transform.localRotation = OriginalRotation * XQuaternion; }; if(RotXY == RotationAxis.MouseY){ RotationY -= Input.GetAxis ("Mouse Y") * SensitivityY * Time.deltaTime; RotationY = ClampAngle (RotationY, MinimumY, MaximumY); Quaternion YQuaternion = Quaternion.AngleAxis (RotationY, Vector3.right); transform.localRotation = OriginalRotation * YQuaternion; } public static float ClampAngle (float Angle, float Min, float Max){ if(Angle <-360){ Angle += 360; } if(Angle > 360){ Angle -= 360; } return Mathf.Clamp (Angle, Min, Max); } } }

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