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Player Movement Problems.

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Hi, I have a player gameobject that accelerates forward and is able to move up, down, left and right. The only problem I have is that my movement script doesn't allow the player to move up and down on the Y axis very far. I have tried changing the boundary size but nothing works. My code is a modified version of the movement script from the shooter tutorial, here it is: class Boundary { var xMin : float; var xMax : float; var yMin : float; var yMax : float; } var speed : float; var boundary : Boundary; function FixedUpdate () { var moveHorizontal : float= Input.GetAxis ("Horizontal"); var moveVertical : float= Input.GetAxis ("Vertical"); var movement : Vector3= new Vector3 (moveHorizontal, moveVertical, 0.0f); rigidbody.velocity = movement * speed; rigidbody.position = new Vector3 ( Mathf.Clamp (rigidbody.position.x, boundary.xMin, boundary.xMax), 0.0f, Mathf.Clamp (rigidbody.position.y, boundary.yMin, boundary.yMax) ); } Does anyone know what is wrong?

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