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Can you help me find the script error please?

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Cant find error in script and i have to finish my game for a project at school in less than 4 hours can someone help :( using UnityEngine; using System.Collections; [RequireComponent (typeof(BoxCollider))] public class PlayerPhysics : MonoBehaviour { public LayerMask collisionMask; private BoxCollider collider; private Vector3 s; private Vector3 c; private float Skin = .005f; [HideInInspector] public bool grounded; Ray ray; RaycastHit hit; void Start() { collider = GetComponent(); s = collider.size; c = collider.center; } public void Move(Vector2 moveAmount) { float deltaY = moveAmount.y; float deltaX = moveAmount.x; Vector2 p = transform.position; for (int i = 0; i<=3; i ++) { float dir = Mathf.Sign(deltaY); float x = (p.x + c.x - s.x/2) + s.x/2 * i; // Left, centre and then rightmost point of collider float y = p.y + c.y + s.y/2 * dir; // Bottom of collider ray = new Ray(new Vector2(x,y), new Vector2(0,dir)); if (Physics.Raycast(ray,out hit,Mathf.Abs(deltaY,CollisionMask)) { // Get distance between player and ground float dst = Vector3.Distance (ray.origin, hit.point); // stop player's downward movement after coming within skin width of a collider if (dst > skin) { deltaY = -dst + skin; } else { deltaY = 0; } grounded = true; break; } } Vector2 finalTransform = new Vector2(deltaX,deltaY); transform.Translate(finalTransform); } }

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