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The class defined in script file named 'colorchange' does not match the file name!

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using UnityEngine; using System.Collections; public class DelegateMenu : MonoBehaviour { //we have to declare a delegate so that we can use it in the OnGUI function private delegate void MenuDelegate(); //in order to use a delegate we need to create a variable of MenuDelegate type so that it can be used throughout the code. private MenuDelegate menuFunction; //these variables are only here because it is cheaper to access a value from memory instead of through a static class private float screenHeight; private float screenWidth; private float buttonHeight; private float buttonWidth; // Use this for initialization void Start () { screenHeight = Screen.height; screenWidth = Screen.width; buttonHeight = screenHeight * 0.3f; buttonWidth = screenWidth * 0.4f; //here we set the menuFunction to point to the anyKey function, which is further down in the code menuFunction = anyKey; } void OnGUI() { //in order to use a delegate we just call it like a function. Simple! menuFunction(); } //in order to change the GUI we just change the function that menuFunction points to. It will basically take care of itself from that point. void anyKey() { //check if the user pressed anything, if it did, change the menuFunction to show the main menu if(Input.anyKey) { menuFunction = mainMenu; } //this is just text in the center of the screen telling the user to press any key GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUI.Label(new Rect(screenWidth * 0.45f, screenHeight * 0.45f, screenWidth * 0.1f, screenHeight * 0.1f), "Press any key to continue"); } //mainMenu only has two buttons in the version, one to play the game, and one to quit the game void mainMenu() { if(GUI.Button(new Rect((screenWidth - buttonWidth) * 0.5f, screenHeight * 0.1f, buttonWidth, buttonHeight), "Start Game")) { Application.LoadLevel("Level1"); } if(GUI.Button(new Rect((screenWidth - buttonWidth) * 0.5f, screenHeight * 0.5f, buttonWidth, buttonHeight), "Quit Game")) { Application.Quit(); } } } i dont understand what its trying to tell me

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