Hey everyone.
So I was writing this really long script(some parts copied other self written) to make a tank move with the correct physics and such, when I came across the error above. I know that the error means I don't need a certain part of it or that it's not being used/called. But I can't seem to find the issue!
Here's the script(only showing the part where the error is but willing to post it all if needed):
function (currentForwardFriction : float , currentSidewayFriction : float)
{
wheelL1.forwardFriction.stiffness = currentForwardFriction;
wheelL2.forwardFriction.stiffness = currentForwardFriction;
wheelL3.forwardFriction.stiffness = currentForwardFriction;
wheelL4.forwardFriction.stiffness = currentForwardFriction;
wheelL5.forwardFriction.stiffness = currentForwardFriction;
wheelL6.forwardFriction.stiffness = currentForwardFriction;
wheelL7.forwardFriction.stiffness = currentForwardFriction;
wheelL8.forwardFriction.stiffness = currentForwardFriction;
wheelR1.forwardFriction.stiffness = currentForwardFriction;
wheelR2.forwardFriction.stiffness = currentForwardFriction;
wheelR3.forwardFriction.stiffness = currentForwardFriction;
wheelR4.forwardFriction.stiffness = currentForwardFriction;
wheelR5.forwardFriction.stiffness = currentForwardFriction;
wheelR6.forwardFriction.stiffness = currentForwardFriction;
wheelR7.forwardFriction.stiffness = currentForwardFriction;
wheelR8.forwardFriction.stiffness = currentForwardFriction;
wheelL1.sidewayFriction.stiffness = currentSidewayFriction;
wheelL2.sidewayFriction.stiffness = currentSidewayFriction;
wheelL3.sidewayFriction.stiffness = currentSidewayFriction;
wheelL4.sidewayFriction.stiffness = currentSidewayFriction;
wheelL5.sidewayFriction.stiffness = currentSidewayFriction;
wheelL6.sidewayFriction.stiffness = currentSidewayFriction;
wheelL7.sidewayFriction.stiffness = currentSidewayFriction;
wheelL8.sidewayFriction.stiffness = currentSidewayFriction;
wheelR1.sidewayFriction.stiffness = currentSidewayFriction;
wheelR2.sidewayFriction.stiffness = currentSidewayFriction;
wheelR3.sidewaysFriction.stiffness = currentSidewayFriction;
wheelR4.sidewaysFriction.stiffness = currentSidewayFriction;
wheelR5.sidewayFriction.stiffness = currentSidewayFriction;
wheelR6.sidewayFriction.stiffness = currentSidewayFriction;
wheelR7.sidewayFriction.stiffness = currentSidewayFriction;
wheelR8.sidewayFriction.stiffness = currentSidewayFriction;
}
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