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How to fix Script? error cs1525 Unexpected symbol 'vector3'

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Hello everyone. I get Assets/Parallaxing.cs(43,31): error CS1525: Unexpected symbol 'vector3' using UnityEngine; using System.Collections; public class Parallaxing : MonoBehaviour { public Transform[] backgrounds; //Lista de el fondo - foreground por se parallaxed private float[] parallaxCuanto; //La proporcio de cuanto quiero que se mueva la camara public float suavizado = 1f; // Que tan suave tiene que ser el paralax (poner esto por encima de 0) private Transform cam; // reference to the main cameras trasnform private Vector3 ultposcam; //Esto va a guardar la ultima posicion de la camara (en el ultimo frame) // Is called before start (). Bueno para referencias. void Awake () { // poner la referencia de la camara cam = Camera.main.transform; } // Use this for initialization void Start () { // the previous frame had thbe current frame's camera position ultposcam = cam.position; //poniendole correspondientes parallaxScales parallaxCuanto = new float[backgrounds.Length]; for (int i = 0; i < backgrounds.Length; i++) { parallaxCuanto [i] = backgrounds [i].position.z * -1; } } // Update is called once per frame void Update () { // for each background for (int i = 0; i < backgrounds.Length; i++) { // theparralax is the opposite of te camera movement becuase the previous frame multiplied by the scale float parallax = (ultposcam.x - cam.position.x) * parallaxScales [i]; // set a target x position which is the current position plus the parallax float backgroundTargetPosX = backgrounds [i].position.x + parallax // create a target position which is the background's current positionwith it's target x position Vector3 backgroundTargetPos = new Vector3 (backgroundTargetPosX, backgrounds[i].position.y, backgrounds[i].position.z); // fade between current position and te target position using lerp backgrounds[i].position = Vector3.Lerp (backgrounds[i].position, backgroundTargetPos, suavizado * Time.deltatime); } // set the ultposcam to the camera's position at the end of the frame ultposcam = cam.position; } }

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