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Unity ERROR BCE0023

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**Unity ERROR**: Assets/Scripts/networking.js(66,61): BCE0023: No appropriate version of 'UnityEngine.GUI.BeginScrollView' for the argument list '(UnityEngine.Rect, String, UnityEngine.Rect)' was found. **My Script:** @script ExecuteInEditMode() var gameName : String = "Mattsgamesfortesting"; var refreshing = false; var hostData : HostData[]; var create = false; var joining = false; var serverName = ""; var serverInfo = ""; var serverPass = ""; var playerName = ""; var clientPass = ""; var scrollPosition = ""; function Start(){ playerName = PlayerPrefs.GetString("Player Name"); } function OnGUI(){ if(!Network.isClient && !Network.isServer){ if(GUI.Button(Rect(Screen.width/2 - 50,Screen.height/2,100,20),"Create Game")){ create = true; } if(GUI.Button(Rect(Screen.width/2 - 50,Screen.height/2 + 30,100,20),"Create Game")){ joining = true; refreshHostList(); } } if(create){ if(GUI.Button(Rect(Screen.wigth/2 - 50,Screen.height/3 + 110,100,50),"Create")){ startServer(); } GUI.Label(Rect(Screen.width/2 - 110,Screen.height/3,100,20),"Server Name:"); GUI.Label(Rect(Screen.width/2 + 40,Screen.height/3,100,20),"Password:"); GUI.Label(Rect(Screen.width/2 - 30,Screen.height/3 + 90,100,20),"Server Info:"); serverName = GUI.TextField (Rect(Screen.width/2 - 120,Screen.height/3 + 30, 100, 20),serverName, 12); serverPass = GUI.PasswordField (Rect(Screen.width/2 + 20,Screen.height/3 + 30, 100, 20),serverPass, "*"[0], 12); serverInfo = GUI.TextField (Rect(Screen.width/2 - 70,Screen.height/3 + 30, 150, 20),serverInfo, 12); if(GUI.Button(Rect(Screen.width/1.2,Screen.height/20,100,20),"Back")){ create = false; } if(joining){ if(hostData){ scrollPosition = GUI.BeginScrollView(Rect(Screen.width/4,Screen.height/6,Screen.width/1.5,Screen.height/2),scrollPosition, Rect(0, 0, 300, 1000/*hostData.Length * 30*/)); GUI.Label(Rect(30,0,100,20),"Game Name"); GUI.Label(Rect(350,0,100,20),"Server Info"); GUI.Label(Rect(590,0,100,20),"Player Count"); GUI.Label(Rect(700,0,100,20),"Password"); for (var i:int = 0; i < hostData.length; i++){ GUI.Label(Rect(0,30 + i * 30,200,22),hostData[i].gameName); GUI.Label(Rect(160,30 + i * 30,500,22),hostData[i].comment); GUI.Label(Rect(640,30 + i * 30,100,22),hostData[i].connectedPlayers + " / " + hostData[i].playerLimit); if(hostData[i].passwordProtected){ clientPass = GUI.PasswordField(Rect(680, 30 + i * 30, 100, 25), clientPass, "*"[0], 12); } if(GUI.Button(Rect(800, 30 + i * 30, 100, 25), "Join")){ Network.Connect(hostData[i], clientPass); } } GUI.EndScrollView(); } if(!hostData){ GUI.Label(Rect(Screen.width/2 - 50,Screen.height/3,200,25), "No Games Found"); if(GUI.Button(Rect(Screen.width/2 - 50,Screen.height/3 + 30,105,25),"Refresh")){ refreshHostList(); } } if(GUI.Button(Rect(Screen.width/1.2,Screen.height/20,100,20),"Back")){ joining = false; } } if(GUI.Button(Rect(Screen.width/20,Screen.height/20,100,20),"Quit")){ Application.Quit(); } GUI.Label(Rect(Screen.width/2 - 35,Screen.height/1.2 - 30,100,20),"Your Name:"); playerName = GUI.TextField(Rect(Screen.width/2 - 50,Screen.height/1.2,100,20), playerName, 12); } } function Update (){ if(refreshing){ if(MasterServer.PollHostList().Length > 0){ refreshing = false; hostData = MasterServer.PollHostList(); } } } function startServer(){ if(serverPass != ""){ Network.incomingPassword = serverPass; } Network.InitializedServer(15,25001, !Network.HavePublicAddress); MasterServer.RegisterHost(gameName,serverInfo); } function OnServerInitialized(){ DontDestroyOnLoad(transform.gameObject); Application.LoadLevel ("Lobby"); lobbySpawn(); } function OnConnectedToServer(){ lobbySpawn(); } function lobbySpawn(){ yield WaitForSeconds(0.1); var made = Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0); made.GetComponent(playerMove).playerName = playerName; PlayerPrefs.SetString("Player Name").playerName; if(Network.isClient){ Destroy(this); } } function refreshHostList(){ MasterServer.ClearHostList(); MasterServer.RequestHostList(gameName); refreshing = true; }

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