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Networkmanager errors and gui to small

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Hello, I have followed Cg_cookie's tutorial on networking, But first i noticed that my GUI did not show up and I was never able to try if it worked because i always got errors. If someone here got time it would be nice if you could help me. Here's the errors [Note: I'm not hundered if I wrote it right because I never tried it because of errors] //errors Assets/Networking/NetworkManagerScript.js(49,10): BCE0044: expecting (, found 'OnServerInitialized'. Assets/Networking/NetworkManagerScript.js(49,31): UCE0001: ';' expected. Insert a semicolon at the end. Assets/Networking/NetworkManagerScript.js(51,15): BCE0043: Unexpected token: :. Assets/Networking/NetworkManagerScript.js(51,16): UCE0001: ';' expected. Insert a semicolon at the end. Assets/Networking/NetworkManagerScript.js(56,12): BCE0044: expecting (, found 'OnMasterServerEvent'. Assets/Networking/NetworkManagerScript.js(56,32): BCE0043: Unexpected token: mse. Assets/Networking/NetworkManagerScript.js(56,54): UCE0001: ';' expected. Insert a semicolon at the end. Assets/Networking/NetworkManagerScript.js(62,12): BCE0044: expecting (, found 'OnGUI'. Assets/Networking/NetworkManagerScript.js(62,19): UCE0001: ';' expected. Insert a semicolon at the end. Assets/Networking/NetworkManagerScript.js(81,1): BCE0044: expecting }, found ''. And here's the tutorial http://vimeo.com/33996023 And here's the Code I tried to copy var playerPrefab:GameObject; var SpawnObject: Transform; var gameName:String = "Trackants"; private var refreshing:boolean; private var hostData : HostData[]; private var btnX : float; private var btnY : float; private var btnW : float; private var btnH : float; function Start(){ bntX = Screen.width * 0.05; bntY = Screen.height * 0.05; bntW = Screen.width * 0.1; bntH = Screen.width * 0.1; } function startServer(){ Network.InitializeServer(32,25000, !Network.HavePublicAddress); MasterServer.RegisterHost(gameName, "Trackant game", "This is a co-op game!"); } function refreshHostList(){ MasterServer.RequireHostList(gameName); refreshing = true; Debug.Log(MasterServer.PollHostList().Length); } function Update(){ if(refreshing){ if (MasterServer.PollHostList().Length <0){ refreshing = false; Debug.Log(MasterServer.PollHostList().Length); hostData=MasterServer.PollHostList(); } } } function SpawnPlayer(){ Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity,0); } function OnConnectedToServer(){ spawnPlayer(); //Messages function OnServerInitialized(){ Debug.Log("Server initialized!"); spawnPlayer(): } function OnMasterServerEvent(mse:MasterServerEvent){ if(mse == MasterServerEvent.RegistrationSucceeded){ Debug.Log("Redistered Server!"); } } function OnGUI(){ if(Network.isClient && !Network.isServer ){ if(GUI.Button(Rect(btnX, btnY, btnW, btnH), "Start server")){ Debug.log("starting server"); startServer(); } if(GUI.Button(Rect(btnX, btnY * 1.2 + btnH, btnW, btnH), "Refresh hosts")){ Debug.log ("refreshing"); refreshHostList(); } if(hostData){ for(var i:int = 0; i

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