I cannot sync remote settings. I've been getting this error since yesterday. My internet connection is fine.
![alt text][1]
[1]: /storage/temp/134307-remotesettings.png
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Unity Remote Settings cannot sync. Network Error.
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Error: VersionFormatException: Unable to read word: No letters at index 0.
Since updating to Unity 2018.3.1 from 2018.2.2 i get this error message:
VersionFormatException: Unable to read word: No letters at index 0.
#=qiSRBe5vQQ3dgcChvZG3LvJhniqXnIuoTihvqr5To5eHzgZxYRaCjis8o3mdqrQBu.#=qj1KETg0O0Rt7W$Wb$LVVkQ== (System.String #=q2VXJSoL6VEjfokMUnNUUcA==, Int32 #=q8J$24_HrNDxoCTwoVJG7vg==, System.String& #=qJ2uiDzGaOYau2oYjxxjHng==)
#=q8O1gNHg2hoGAeEmqzXqzaQcbjSOKp9AquYPsvgw158IK35d8oz1rb0u1xrVetC8j.#=qf8vu8CsqCgFCLQFrLf8epSsHhXRR0bAHVBb$puQjHEU= (System.String& #=q9isZOt6$df3UY2VugCWDBQ==)
UnityPark.VersionFormat.VersionFileName.ToParameters ()
uEcho.NetworkVersion.#=qDyVtNeG01zmwYvCX7nFbTOPJodjdtg4f_1d8el$vObw= (System.String #=qRXNzNPW_dHsVVWhfO2Uoww==, InputFormat #=qs7HQ5GzvxPpKCZl40Lq_pw==)
uEcho.NetworkVersion..ctor (System.String versionString, InputFormat format)
uEcho.UpdateChecker.#=qwYNO$gMxiG_mLicuP01ixy7niUBUItkhb75SrbkvoaQ= ()
uEcho.UpdateChecker.#=q9uVN1ppf6fYY8i2iE0t1LS8mYXODdGty5r7FOnhueio= ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
I searched a lot in the web and could not find an answer.I would be grateful if someone could help me.
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I can't find GUI text..
I want build a GUI text, but my Unity not has GUI text create menu.
![alt text][1]
[1]: /storage/temp/134321-그림1.png
see. There is no GUI text.
My Unity is wrong? or My idea is wrong?
and write how to solve this error please.
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Error Code CS 2012
error CS2012: Cannot open 'C:\Users\Acer\Documents\Visual Studio 2017\New Unity Project\Temp\Unity.Analytics.DataPrivacy.dll' for writing -- 'Access to the path 'C:\Users\Acer\Documents\Visual Studio 2017\New Unity Project\Temp\Unity.Analytics.DataPrivacy.dll' is denied.'
can you help me please ?
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error video in tutorial
https://create.unity3d.com/2d-game-kit-lesson-2#para4
in video must plays 4/8, not 6/8 video!
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How to use System.Drawing in Unity2018
version: 2018.3.0f2
Api Compatibility Level : .Net Standard 2.0
I need to use System.Drawing in Unity, so i copy "\Unity\Editor\Data\Mono\lib\mono\2.0\System.Drawing" to "Assets\Plugins". I get an error :
"Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
Copyright (C) Microsoft Corporation. All rights reserved.
error CS1703: Multiple assemblies with equivalent identity have been imported: 'D:\ActProject\trunk\Assets\Plugins\System.Drawing.dll' and 'C:\Program Files\Unity\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll'. Remove one of the duplicate references.
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"EntityComponentSystemSamples" Building on iOS causes an error
"EntityComponentSystemSamples"
Building this project on iOS(XCode10.1/Unity2019.1b4) will result in an error.
Does ECS still support iOS builds?
When do you correspond?
Error is
-------------------
Undefined symbols for architecture arm64:
"_StaticBurstStaticMethodLookup", referenced from:
_BurstStaticMethodLookup in lib_burst_generated.o
"_Staticburst_initialize", referenced from:
_burst_initialize in lib_burst_generated.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
-------------------
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Raycast does not go in the right direction,Raycast not pointing in the correct direction
Hello, i wrote some code that is supposed to emit a raycast from the gameobject shoulder and goes through the gameobject hand. this is to give the direction that the mouse is so if my charecter picks up an item they could used that item in that direction, ie gun shoots in that direction. currently i only have it drawing the cast to debug it because the cast emits from the correct position but does not go through the hand. ive tried multiple iterations of this code based on the answers of previous question but it doesn't seem to work. the game is a 2.5D side scroller.
pos.x = transform.position.x;
pos.y = transform.position.y -1.4f;
pos1.x = shoulder.transform.position.x;
pos1.y = shoulder.transform.position.y;
pos1.z = 15f;
pos.z =0f;
RaycastHit info;
Debug.DrawRay(pos1, pos, Color.yellow);
ive tried linecast as well.the code is on the hand gameobject, it also does strange things when i move the charter from the orgin , like flip directions and only rotates halfway and doesn't emit the raycast in the opposite direction.,Hello, i wrote some code that is supposed to emit a raycast from the gameobject shoulder and goes through the gameobject hand. this is to give the direction that the mouse is so if my charecter picks up an item they could used that item in that direction, ie gun shoots in that direction. currently i only have it drawing the cast to debug it because the cast emits from the correct position but does not go through the hand. ive tried multiple iterations of this code based on the answers of previous question but it doesn't seem to work. the game is a 2.5D side scroller.
pos.x = transform.position.x;
pos.y = transform.position.y -1.4f;
pos1.x = shoulder.transform.position.x;
pos1.y = shoulder.transform.position.y;
pos1.z = 15f;
pos.z =0f;
RaycastHit info;
Debug.DrawRay(pos1, pos, Color.yellow);
the code is on the hand gameobject, it also does strange things when i move the charter from the orgin , like flip directions and only rotates halfway and doesn't emit the raycast in the opposite direction.
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Raycast does not go in the right direction
Hello, i wrote some code that is supposed to emit a raycast from the gameobject shoulder and goes through the gameobject hand. this is to give the direction that the mouse is so if my charecter picks up an item they could used that item in that direction, ie gun shoots in that direction. currently i only have it drawing the cast to debug it because the cast emits from the correct position but does not go through the hand. ive tried multiple iterations of this code based on the answers of previous question but it doesn't seem to work. the game is a 2.5D side scroller.
pos.x = transform.position.x;
pos.y = transform.position.y -1.4f;
pos1.x = shoulder.transform.position.x;
pos1.y = shoulder.transform.position.y;
pos1.z = 15f;
pos.z =0f;
RaycastHit info;
Debug.DrawRay(pos1, pos, Color.yellow);
the code is on the hand gameobject, it also does strange things when i move the charter from the orgin , like flip directions and only rotates halfway and doesn't emit the raycast in the opposite direction.
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WEB GL Build is not working in IOS , Build Not Working in I phone Stuck at 90% loading bar
,
I have build using default web gl build settings and it's working fine on all other devices except i phone.
But previously it also worked on I phone now it's not working. Thank You!
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anti malware/virus software mistaking game build as malware
hey guys, the anti virus/malware software I am using is malwarebytes. Anyway when I try to open one of my game builds it mistakes it for malware and automatically quarantines it? is there a way to fix this?
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Receiving Unet glitches and error after upgrading to Unity 2018.3.1
Everything was working fine in Unity 2018.2.2f but when i upgraded to Unity 2018.3.1 the player scripts were acting weirdly. When I damage the player, it damages he wrong amount and sometimes add health to them. But when this happens I get this error:
**IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:0 pos:0
UnityEngine.Networking.NetBuffer.ReadByte () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkBuffer.cs:35)
UnityEngine.Networking.NetworkReader.ReadUInt32 () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkReader.cs:198)
UnityEngine.Networking.NetworkReader.ReadSingle () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkReader.cs:279)
UnityEngine.Networking.NetworkAnimator.ReadParameters (UnityEngine.Networking.NetworkReader reader, Boolean autoSend) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkAnimator.cs:293)
UnityEngine.Networking.NetworkAnimator.HandleAnimParamsMsg (UnityEngine.Networking.NetworkSystem.AnimationParametersMessage msg, UnityEngine.Networking.NetworkReader reader) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkAnimator.cs:236)
UnityEngine.Networking.NetworkAnimator.OnAnimationParametersClientMessage (UnityEngine.Networking.NetworkMessage netMsg) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkAnimator.cs:465)
UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:469)
UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, Int32 receivedSize, Int32 channelId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:425)
UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, Int32 numBytes, Int32 channelId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:576)
UnityEngine.Networking.NetworkClient.Update () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:754)
UnityEngine.Networking.NetworkClient.UpdateClients () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:966)
UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:1086)
**
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Android Build Error
I've been struggling all day trying to figure out what these error logs mean, to no avail. These appear every time I try to build the game to Android.
*
Error 1/3
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\.Runtime\bcl.exe', CommandLine='--debug=true @C:\Users\Shawn\AppData\Local\Temp\tmp73a051c0.tmp', CurrentDirectory='C:/Users/Shawn/Desktop/Koala's stuff/Unity/Projects/Chunk of Space/Assets/..', Native error= The system cannot find the file specified.
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <3845a180c26b4889bc2d47593a665814>:0
at System.Diagnostics.Process.Start () [0x0003a] in <3845a180c26b4889bc2d47593a665814>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44
at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0001d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:106
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) [0x0062f] in C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\Editor\BurstAotCompiler.cs:325
UnityEngine.Debug:LogError(Object)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@0.2.4-preview.50/Editor/BurstAotCompiler.cs:329)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
*
Error 2/3
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\.Runtime\bcl.exe', CommandLine='--debug=true @C:\Users\Shawn\AppData\Local\Temp\tmpc9c2206.tmp', CurrentDirectory='C:/Users/Shawn/Desktop/Koala's stuff/Unity/Projects/Chunk of Space/Assets/..', Native error= The system cannot find the file specified.
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <3845a180c26b4889bc2d47593a665814>:0
at System.Diagnostics.Process.Start () [0x0003a] in <3845a180c26b4889bc2d47593a665814>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44
at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0001d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:106
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) [0x0062f] in C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\Editor\BurstAotCompiler.cs:325
UnityEngine.Debug:LogError(Object)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@0.2.4-preview.50/Editor/BurstAotCompiler.cs:329)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
*
Error 3/3
CommandInvokationFailure: Gradle build failed.
A:\Ignore Backup\Applications\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "A:\Ignore Backup\Applications\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug"
stderr[
D8: Program type already present: com.unity3d.ads.BuildConfig
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForDebug'.
> com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives: C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\0.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\1.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\2.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\3.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\4.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\5.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\6.jar
Learn how to resolve the issue at https://developer.android.com/studio/build/dependencies#duplicate_classes.
Program type already present: com.unity3d.ads.BuildConfig
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 29s
]
stdout[
:checkDebugClasspath
:preBuild UP-TO-DATE
:preDebugBuild
:compileDebugAidl NO-SOURCE
:compileDebugRenderscript
:checkDebugManifest
:generateDebugBuildConfig
:prepareLintJar
:mainApkListPersistenceDebug
:generateDebugResValues
:generateDebugResources
:mergeDebugResources
:createDebugCompatibleScreenManifests
:processDebugManifest
:splitsDiscoveryTaskDebug
:processDebugResources
:generateDebugSources
:javaPreCompileDebug
:compileDebugJavaWithJavac
:compileDebugNdk NO-SOURCE
:compileDebugSources
:mergeDebugShaders
:compileDebugShaders
:generateDebugAssets
:mergeDebugAssets
:transformClassesWithDexBuilderForDebug
:transformDexArchiveWithExternalLibsDexMergerForDebug FAILED
20 actionable tasks: 20 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <76abbd884b37447da464288ec1125ab8>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <76abbd884b37447da464288ec1125ab8>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <76abbd884b37447da464288ec1125ab8>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <76abbd884b37447da464288ec1125ab8>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <76abbd884b37447da464288ec1125ab8>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <76abbd884b37447da464288ec1125ab8>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <76abbd884b37447da464288ec1125ab8>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <76abbd884b37447da464288ec1125ab8>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
*
JDK, Android SDK, and Unity (2018.3) are all up to date. Any and all help is much appreciated!
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CommandInvokationFailure: Unable to convert classes into dex format.
Hi, so I tried building my project and I am getting this error and cant get what is the problem. If anyone would be so kind and explain to me what this error means! Thanks in advance
ERROR: CommandInvokationFailure: Unable to convert classes into dex format.
C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -Xmx4096M -Dcom.android.sdkmanager.toolsdir="D:/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/BuildConfig;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/IUnityAdsListener;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$FinishState;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$PlacementState;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$UnityAdsError;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/mediation/IUnityAdsExtendedListener;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/metadata/InAppPurchaseMetaData;
Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/metadata/MediationMetaData;
UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.RuntimeException: Translation has been interrupted
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:614)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:310)
at com.android.dx.command.dexer.Main.runDx(Main.java:288)
at com.android.dx.command.dexer.Main.main(Main.java:244)
at com.android.dx.command.Main.main(Main.java:95)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at SDKMain.main(SDKMain.java:136)
Caused by: java.lang.InterruptedException: Too many errors
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:606)
... 9 more
]
stdout[
processing archive D:\Dokumenty\Programování\Unity\The game\Temp\StagingArea\android-libraries\UnityAds\libs\.\classes.jar...
processing com/unity3d/ads/BuildConfig.class...
processing com/unity3d/ads/IUnityAdsListener.class...
processing com/unity3d/ads/UnityAds.class...
processing com/unity3d/ads/UnityAds$FinishState.class...
processing com/unity3d/ads/UnityAds$PlacementState.class...
processing com/unity3d/ads/UnityAds$UnityAdsError.class...
processing com/unity3d/ads/mediation/IUnityAdsExtendedListener.class...
processing com/unity3d/ads/metadata/InAppPurchaseMetaData.class...
processing com/unity3d/ads/metadata/MediationMetaData.class...
processing com/unity3d/ads/metadata/MetaData.class...
processing com/unity3d/ads/metadata/PlayerMetaData.class...
processing com/unity3d/ads/purchasing/IPurchasing.class...
processing com/unity3d/ads/purchasing/Purchasing.class...
processing com/unity3d/ads/purchasing/Purchasing$UnityAdsPurchasingEvent.class...
processing com/unity3d/ads/purchasing/PurchasingError.class...
processing com/unity3d/services/IUnityServicesListener.class...
processing com/unity3d/services/UnityServices.class...
processing com/unity3d/services/UnityServices$UnityServicesError.class...
processing com/unity3d/services/ads/UnityAdsImplementation.class...
processing com/unity3d/services/ads/UnityAdsImplementation$1.class...
processing com/unity3d/services/ads/UnityAdsImplementation$2.class...
processing com/unity3d/services/ads/UnityAdsImplementation$3.class...
processing com/unity3d/services/ads/adunit/AdUnitActivity.class...
processing com/unity3d/services/ads/adunit/AdUnitError.class...
processing com/unity3d/services/ads/adunit/AdUnitEvent.class...
processing com/unity3d/services/ads/adunit/AdUnitMotionEvent.class...
processing com/unity3d/services/ads/adunit/AdUnitOpen.class...
processing com/unity3d/services/ads/adunit/AdUnitRelativeLayout.class...
processing com/unity3d/services/ads/adunit/AdUnitSoftwareActivity.class...
processing com/unity3d/services/ads/adunit/AdUnitTransparentActivity.class...
processing com/unity3d/services/ads/adunit/AdUnitTransparentSoftwareActivity.class...
processing com/unity3d/services/ads/adunit/IAdUnitViewHandler.class...
processing com/unity3d/services/ads/adunit/PermissionsEvent.class...
processing com/unity3d/services/ads/adunit/VideoPlayerHandler.class...
processing com/unity3d/services/ads/adunit/WebPlayerHandler.class...
processing com/unity3d/services/ads/adunit/WebViewHandler.class...
processing com/unity3d/services/ads/api/AdUnit.class...
processing com/unity3d/services/ads/api/AdUnit$1.class...
processing com/unity3d/services/ads/api/AdUnit$2.class...
processing com/unity3d/services/ads/api/AdUnit$3.class...
processing com/unity3d/services/ads/api/AdUnit$4.class...
processing com/unity3d/services/ads/api/AdUnit$5.class...
processing com/unity3d/services/ads/api/AdUnit$6.class...
processing com/unity3d/services/ads/api/AdsProperties.class...
processing com/unity3d/services/ads/api/Listener.class...
processing com/unity3d/services/ads/api/Listener$1.class...
processing com/unity3d/services/ads/api/Listener$2.class...
processing com/unity3d/services/ads/api/Listener$3.class...
processing com/unity3d/services/ads/api/Listener$4.class...
processing com/unity3d/services/ads/api/Listener$5.class...
processing com/unity3d/services/ads/api/Listener$6.class...
processing com/unity3d/services/ads/api/Placement.class...
processing com/unity3d/services/ads/api/Purchasing.class...
processing com/unity3d/services/ads/api/Purchasing$1.class...
processing com/unity3d/services/ads/api/Purchasing$2.class...
processing com/unity3d/services/ads/api/Purchasing$3.class...
processing com/unity3d/services/ads/api/Purchasing$4.class...
processing com/unity3d/services/ads/api/VideoPlayer.class...
processing com/unity3d/services/ads/api/VideoPlayer$1.class...
processing com/unity3d/services/ads/api/VideoPlayer$2.class...
processing com/unity3d/services/ads/api/VideoPlayer$3.class...
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pro
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Problem with GooglePlayServicesResolver
Hello, I have a project that was in 2018.3.3 and I upgraded it to 2018.3.8, which is the latest version.
But for some reason, PlayServicesResolver didn't get updated properly, because it throws this error message every frame (stacking 999+ in the editor console) (the important part is the highlighted text, the other is the full log):
**ToolNotFoundException: jar not found, C:\Program Files\Unity\Hub\Editor\2018.3.3f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows references incomplete Java distribution.**
GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) (at Z:/tmp/tmp.mz1RZCSjez/third_party/unity/unity_jar_resolver/source/PlayServicesResolver/src/ResolverVer1_1.cs:1513)
GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () (at Z:/tmp/tmp.mz1RZCSjez/third_party/unity/unity_jar_resolver/source/PlayServicesResolver/src/ResolverVer1_1.cs:256)
GooglePlayServices.ResolverVer1_1..ctor () (at Z:/tmp/tmp.mz1RZCSjez/third_party/unity/unity_jar_resolver/source/PlayServicesResolver/src/ResolverVer1_1.cs:220)
GooglePlayServices.PlayServicesResolver..cctor () (at Z:/tmp/tmp.mz1RZCSjez/third_party/unity/unity_jar_resolver/source/PlayServicesResolver/src/PlayServicesResolver.cs:624)
Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at :0)
Rethrow as TypeInitializationException: The type initializer for 'Firebase.Editor.XcodeProjectPatcher' threw an exception.
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
I tried deleting all PlayServices files in my project and downloading the latest ones, and also uninstalling both Unity & Java JDK, and reinstall it all. Same problem...
Does anyone know how to fix this?
Thanks!
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movement while sliding on a slope stops gravity?,When running down a slope, the ball stops rolling!
While sliding down a slope i use the movement keys to move and that causes the sphere to stop sliding need help.,I have a problem where i have a sphere running down a slope, but as i press an movement button ex:"A"
The ball only moves on the left side and it stops sliding.
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Unity2018 Install error
![alt text][1]
[1]: /storage/temp/134618-qq截图20190312184824.png
After I Installed Unity 2018.3.8,my computer crashed and restarted.Then I create new project ,and many problems came.
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Unity Job system error: BackingField is not a value type. Job structs may not contain any reference types.
Just started using the Unity Job System.
I'm not really understanding the reference types you can use (if any) in the IJob struct.
Vector3 seem to work, so you can use some reference types.
I use a List(Vector3[]) and that seems to be giving me trouble.
After trying to schedule my job I get the following error:
InvalidOperationException: GenerateJob.k__BackingField is not a value type. Job structs may not contain any reference types.
Unity.Jobs.LowLevel.Unsafe.JobsUtility.CreateJobReflectionData (System.Type type, Unity.Jobs.LowLevel.Unsafe.JobType jobType, System.Object managedJobFunction0, System.Object managedJobFunction1, System.Object managedJobFunction2) (at C:/buildslave/unity/build/Runtime/Jobs/ScriptBindings/Jobs.bindings.cs:96)
Unity.Jobs.IJobExtensions+JobStruct`1[T].Initialize () (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:23)
Unity.Jobs.IJobExtensions.Schedule[T] (T jobData, Unity.Jobs.JobHandle dependsOn) (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:36)
I don't have a clue what "BackingField" is, but it sounds like an unusable reference type, and I didn't explicitly declare a BackingField.
Can someone please explain to me what this error means, and if there is a way to resolve it.
Thanks!
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Couldn't decompress package UnityEditor.Web.JSProxyMgr:DoTasks() when installing the 3d game kit from the asset store
I am using Unity 2018.3.8f and im doing this on an empty project, please help ty in advance
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Error CS1061
I'm facing an error I can't find the solution to. It says "error CS1061: Type `UnityEditor.PackageManager.PackageInfo' does not contain a definition for `author' and no extension method `author' of type `UnityEditor.PackageManager.PackageInfo' could be found." I would add the script referred to in the error but I can't find it. I'm not sure if I'm looking in the right places. This error is keeping me from testing the game so I need help ASAP.
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