Hello, my unity can't publish game for android and display re-package error:
I use Unity 5.0.1f1 and java 64bit ver 1.8 on win 8.1 64 bit.> CommandInvokationFailure: Failed to> re-package resources. See the Console> for details. C:\Users\Tonkung> Lya\AppData\Local\Android\sdk\build-tools\21.1.2\aapt.exe> package --auto-add-overlay -v -f -m -J> gen -M AndroidManifest.xml -S "res" -I> "C:/Users/Tonkung> Lya/AppData/Local/Android/sdk\platforms\android-21\android.jar"> -F bin/resources.ap_>> stderr[ AndroidManifest.xml:4: error:> Error: No resource found that matches> the given name (at 'icon' with value> '@drawable/app_icon').>> AndroidManifest.xml:4: error: Error:> No resource found that matches the> given name (at 'label' with value> '@string/app_name').>> AndroidManifest.xml:4: error: Error:> No resource found that matches the> given name (at 'banner' with value> '@drawable/app_banner').>> AndroidManifest.xml:5: error: Error:> No resource found that matches the> given name (at 'label' with value> '@string/app_name').>> ] stdout[ Configurations: (default)>> Files: AndroidManifest.xml> Src: () AndroidManifest.xml>> Resource Dirs: Including resources> from package: C:\Users\Tonkung> Lya\AppData\Local\Android\sdk\platforms\android-21\android.jar> applyFileOverlay for drawable> applyFileOverlay for layout> applyFileOverlay for anim> applyFileOverlay for animator> applyFileOverlay for interpolator> applyFileOverlay for transition> applyFileOverlay for xml> applyFileOverlay for raw> applyFileOverlay for color> applyFileOverlay for menu> applyFileOverlay for mipmap ]> UnityEditor.Android.Command.Run> (System.Diagnostics.ProcessStartInfo> psi,> UnityEditor.Android.WaitingForProcessToExit> waitingForProcessToExit, System.String> errorMsg)> UnityEditor.Android.PostProcessAndroidPlayer.Exec> (System.String command, System.String> args, System.String workingdir,> System.String[] progress_strings,> Single progress_value, System.String> errorMsg)> UnityEditor.Android.PostProcessAndroidPlayer.CompileResources> (System.String stagingArea,> System.String packageName,> UnityEditor.Android.AndroidLibraries> androidLibraries)> UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal> (BuildTarget target, System.String> stagingAreaData, System.String> stagingArea, System.String> playerPackage, System.String> installPath, System.String> companyName, System.String> productName, BuildOptions options)> UnityEditor.Android.PostProcessAndroidPlayer.PostProcess> (BuildTarget target, System.String> stagingAreaData, System.String> stagingArea, System.String> playerPackage, System.String> installPath, System.String> companyName, System.String> productName, BuildOptions options)> UnityEditor.HostView:OnGUI()
Help me thanks.
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