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An object reference is required to access non-static member (CS0120)

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using UnityEngine; using UnityEngine.Networking; public class Player_NetworkSetup : NetworkBehaviour { [SerializeField] Camera FPSCharacterCam; [SerializeField] AudioListener audioListener; //Use this for Init void start () { if(isLocalPlayer) { GameObject.Find("Scene Camera").SetActive(false); GetComponent().enabled = true; GetComponent().enabled = true; FPSCharacterCam.enabled = true; AudioListener.enabled = true; } } } I done everything and I honestly dont know whats wrong. Please help.

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