using UnityEngine;
using UnityEngine.Networking;
public class Player_NetworkSetup : NetworkBehaviour {
[SerializeField] Camera FPSCharacterCam;
[SerializeField] AudioListener audioListener;
//Use this for Init
void start ()
{
if(isLocalPlayer)
{
GameObject.Find("Scene Camera").SetActive(false);
GetComponent().enabled = true;
GetComponent().enabled = true;
FPSCharacterCam.enabled = true;
AudioListener.enabled = true;
}
}
}
I done everything and I honestly dont know whats wrong. Please help.
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