Quantcast
Channel: Questions in topic: "error"
Viewing all articles
Browse latest Browse all 7934

Coding "Red" Problem

$
0
0
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TextController : MonoBehaviour { public Text text; private enum States {cell, mirror, sheets_0, lock_0, cell_mirror, sheets_1, lock_1, Freedom}; private States myState; // In Progress when Play void Start () { myState = States.cell; } // Update is called once per frame void Update () { print (myState); if (myState == States.cell) { state_cell (); } else if (myState == States.sheets_0) { state_sheets_0 (); } } void state_cell () { text.text = "You've been in this prison for too long, Eat, Shower, Sleep, you're tired of it\n\n" + "You Must Escape\n\n" + "There is a Bed, Mirror and Door in your cell, figure it out\n\n" + "'S' to search the Bed\n" + "'M' to view the Mirror\n" + "'L to check the Door"; if (Input.GetKeyDown (KeyCode.S)) { myState = States.sheets_0; } } } The state_sheets_0 (); is always coming up red no matter what, I need help

Viewing all articles
Browse latest Browse all 7934

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>