Hello, I've started making a game and want to put an introduction GUI screen at the beginning of the first level. I need to position the screen directly in the center of whatever screen the user is currently using. With C#, I've created this script:
using UnityEngine;
using System.Collections;
public class OpeningIntroduction : MonoBehaviour {
public bool isGUIOpen = true;
// Use this for initialization
float windowWidth = Screen.width * 0.7f;
float windowHeight = Screen.height * 0.7f;
float displacementWidth = (Screen.width) - (windowHeight/2.0f);
float displacementHeight = (Screen.height) - (windowHeight/2.0f);
void OnGUI () {
if(isGUIOpen = true){
GUI.Box (new Rect(displacementWidth,displacementHeight,windowWidth,windowHeight),"Test");
}
}
void Start () {
}
// Update is called once per frame
void Update () {
}
}
However, when I run it, I get this error:
\
A field initializer cannot reference the nonstatic field, method, or property `OpeningIntroduction.windowHeight'
\
This error seems to be pointing to the 9 and 10 lines, but I don't see any problems with them. Any help would be very much appreciated. Thanks in advance.
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