Hello Everyone.
I was busy Creating an editor script when I got a seemingly unrelated error message:
> "pptr cast failed when dereferencing> Casting from DefaultAsset to Shader!".
Since this error message the game view is completely blanked out with a default blue color making it impossible to test the game.
- I removed the script that I was working on when the error occurred but nothing changed.
- I have a camera in the scene that is rendering to the default render texture. It's preview shows all the game objects as expected.
- I have set the camera's background to white but the game view still stays the default blue.
- The camera's culling mask is set to "Everything".
- The camera's tag is "MainCamera".
- I have restarted Unity and the computer multiple times.
This error seems to be a [known issue][1] with Unity but I cant find any reports of it affecting the editor. The error may just be a coincidence but that seems unlikely.
How can I fix the game view? Am I missing something obvious?
Any help would be greatly appreciated. :)
Thanks - Ross
[1]: http://forum.unity3d.com/threads/55058-Unity-3b3-PPtr-cast-failed-when-dereferencing!
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