Hi, I'm having a big problem with objects destroying. I've got a space game, you can fly with your space ship around the limited space and there is also a few enemies. All ships are modular, so they are built by the small parts (like lego). And if you hit some parts with your ship, they will be disconnected from the ship that you hit. **'Destroyed' parts have a "timer" that tells to the object when the object has to be destroyed. And there is a problem.. When a few objects are destroyed in one moment, it's okay. But when there is a massive amount of objects [for example 20] destroying in a same time, the game crashed** and I have an error log, very popular - **Access Violation 0xc0000005**. So there must be something really bad and really wrong. **Is there some 'memory limitation' or is there something with performance?** Thanks for answer.
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