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Errors, Parsing Errors everywhere :( please help

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I have spent way to much time on this and it's doing my head in- can someone please help me fix this broken code. -_- Many thanks. using UnityEngine; using System.Collections; public class Mouse : MonoBehaviour { RaycastHit hit; public static GameObject CurrentlySelectedUnit; public GameObject Target; private Vector3 mouseDownPoint; // Use this for initialization void Awake () { mouseDownPoint = Vector3.zero; } // Update is called once per frame void Update () { Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); if(Physics.Raycast(ray, out hit, Mathf.Infinity)) { //store point at mouse button down if(Input.GetMouseButtonDown(0)) { mouseDownPoint = hit.point; //Debug.Log (hit.collider.name); if(hit.collider.name == "Floor") { if(Input.GetButtonDown(1)) { GameObject TargetObj = Instantiate(Target, hit.point, Quaternion.identity) as GameObject; TargetObj.name = "Target Instantiaed"; } } else if (Input.GetMouseButtonUp(0) && DidUserClickLeftMouse(mouseDownPoint)) DeselectGameObjectIfSelected(); } } }//end of the terrain! else { //hitting other objects! if (Input.GetMouseButtonUp(0) && DidUserClickLeftMouse(mouseDownPoint)) { //is the user hitting unit? if(hit.collider.transform.FindChild("Selected")) { //found unit to select! Debug.Log ("Found Unit!"); //are we selecting a different object? if(CurrentlySelectedUnit != hit.collider.gameObject) { //activate the selector GameObject SelectedObj = hit.collider.transform.FindChild("Selected"); SelectedObj.active = true; //deactivate the currently selected objects selector if(CurrentlySelectedUnit != null) CurrentlySelectedUnit.transform.FindChild("Selected").gameObject.active = false; //replace currently selected unit CurrentlySelectedUnit = hit.collider.gameObject; } } else { //if this object is not a unit DeselectGameObjectIfSelected(); } } } } else { if (Input.GetMouseButtonUp(0) && DidUserClickLeftMouse(mouseDownPoint)) DeselectGameObjectIfSelected(); } Debug.DrawRay(ray.origin, ray.direction * mathf.Infinity, Color.yellow); } //check if user clicked public bool (DidUserClickLeftMouse(Vector3) hitPoint) { float clickZone = 1.3f; if( (mouseDownPoint.x < hitPoint.x + clickZone && mouseDownPoint.x > hitPoint.x - clickZone) && (mouseDownPoint.y < hitPoint.y + clickZone && mouseDownPoint.y > hitPoint.y - clickZone) && (mouseDownPoint.z < hitPoint.z + clickZone && mouseDownPoint.z > hitPoint.z - clickZone) ) return true; else return false; } public static void DeselectGameObjectIfSelected() { if(CurrentlySelectedUnit != null) { CurrentlySelectedUnit.transform.FindChild("Selected").gameObject.activeSelf = false; CurrentlySelectedUnit = null; } } }

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