Quantcast
Channel: Questions in topic: "error"
Viewing all articles
Browse latest Browse all 7934

Converting My JS code into UnityScript

$
0
0
So I recently learnt JavaScript at a beginner level but was able to make some basic things like a fruit machine, dice game and a simple dodging game. But I am trying to figure out the main difference between UnityScript and JavaScript and to do this I thought I would try to import my code and alter it to work with unity. So this is my issue I created a simple thing to suggest the characters position and alter it when the user presses the left or right key (I am aware many of it is probably wrong but I am learning), however Unity passes some errors which makes me wonder. The Errors I have received that baffle me are: - PlayerController.js(9,26): BCE0044: expecting ), found '='. - PlayerController.js(9,27): BCE0043: Unexpected token: >. So to summarise I am asking if this is wrong why? and does this mean Unity does not accept a simple => to check that a variable is equal to or greater than a value/function and if that is the case what should I use instead. Thank for any help the code is below. var posX = 0; var maxLeft = -10; var maxRight = 10; function Update() { if (Input.GetButton("left")) { if (posX => maxLeft) { //If the position is equal to maxLeft then it will not do anything. } else { //Move character left on screen; posX = posX-0.5; transform.position = (0, posX, 0); } } else if (Input.GetButton("right")) { if (posX => maxRight) { //If the position is equal to maxRight then it will not do anything. } else { //move character right on screen; posX = posX+0.5; transform.position = (0, posX, 0); } } else { //Left or Right arrow key not pressed so do nothing. } }

Viewing all articles
Browse latest Browse all 7934

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>