I'm getting some artifacts in a scene when moving to 5.6, which is using Texture2D.PackTextures.
Changing the Padding for PackTextures down to 0 or 1 fixes the problem, anything above that seems to introduce errors, especially in Rects that are near the border of the Atlas Image that is being packed into.
Were there any changes to PackTextures in 5.6 ?
Or any other changes under the hood that may affect floating point math ?
Moving back to 5.5 fixes the problem immediately.
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[1]: /storage/temp/91163-unity56problem2c.jpeg
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