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Object reference; sometimes works but sometimes doesn't???

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Hello Peeps, I'm no good at scripting so I could really do with some help. I have 2 scripts that I am using, one works fine and the other doesn't even though, as far as I'm aware, they are performing the same function. The first script is a component of a box trigger that deactivates two other scripts that are on my player character and control his movement when the player enters that trigger. The player is then activated again on a button press: public KeyCode Deactivate; // Update is called once per frame void Update () { if (Input.GetKeyDown (Deactivate)) { Cursor.lockState = CursorLockMode.Locked; gameObject.SetActive (false); GameObject.Find ("Player").GetComponent ().enabled = true; GameObject.Find ("Player").GetComponent ().enabled = true; } } void OnTriggerEnter(Collider other) { Cursor.lockState = CursorLockMode.Confined; if (other.CompareTag ("Player")) { GameObject.Find("Player").GetComponent().enabled = false; GameObject.Find("Player").GetComponent().enabled = false; } } } That works fine, however another script that I want to activate a deactivated button on the same trigger scenario...: void OnTriggerEnter(Collider other) { if (other.CompareTag ("Player")) { GameObject.Find ("Test Button 1").gameObject.SetActive (true); } } ... gives me the following error: NullReferenceException: Object reference not set to an instance of an object ButtonActivation.OnTriggerEnter (UnityEngine.Collider other) (at Assets/ButtonActivation.cs:17) I know line 17 is 'GameObject.Find ("Test Button 1").gameObject.SetActive (true);' but I don't understand why i get an error, any help would be very much appreciated thanks!

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