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Working .pod with admob and googleplayservice for ios

Hi folks, I would really appreciate it if someone can share his working .pod file that has both admob and playgameservices because I am trying to build my game for ios but Xcode always fails with some...

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IAP not working - Services window is blank

Hi, I had received a message saying that I need to reimport the IAP plugin but was not able to do so - after bringing up my project again the next day, my services window is blank now - I can't seem to...

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Why can't i inport assets bigger then 1GB?

Hi, I have the Problem that I can't import any Asset which is bigger then 1GB. I also tested it with different Assets and the Problem started with the "Adam Exterior Environment" when I tried to import...

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App not installed

Have a project that sould go in 2 different variations - 0$ (free), 1-2$ (noads). But there is an installation conflict between those two apps if you want to install both of them. Of course I've...

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Minhas abas de Game e e de Sena do Unity Ficaram magenta, como resolvo isto?

quando atualizei minha Unity e reabri, as telas de Game e de Sena ficaram Magenta. podem me Ajudar?

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How to address JavaScript erro in UnityLoader.ja

Hello, I have created a WordPress Plugin "HoweScape Unity3d WebGL". If I use the development build it works. If I use the Release build I get a couple of different errors messages. I get a pop up box...

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BufferQueue has been abandoned error on Android 7

"BufferQueue has been abandoned" error in ADB logcat when launchin app in an Android 7.0 device. Apk was built using Unity5.6 beta with VR enabled (Cardboard). When launched, the app keeps running but...

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I got this error when i create a new JS script and open it

![alt text][1] [1]: /storage/temp/91032-screen-shot-2017-03-31-at-014137.png

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how to stop double jumping in 2d platform effector

i am having problem with platform effector .the player jumps double when it under the platform that uses platform effector.

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Have there been changes to PackTextures in 5.6 ? Seeing Artifacts in Scene...

I'm getting some artifacts in a scene when moving to 5.6, which is using Texture2D.PackTextures. Changing the Padding for PackTextures down to 0 or 1 fixes the problem, anything above that seems to...

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Object reference; sometimes works but sometimes doesn't???

Hello Peeps, I'm no good at scripting so I could really do with some help. I have 2 scripts that I am using, one works fine and the other doesn't even though, as far as I'm aware, they are performing...

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GL.End requires material.SetPass before! Still with 5.6.0f3. Happens with a...

I can't use VR because of this error. The issue tracker says it has been fixed, but I still have the issue. This wasn't an issue in any 5.5 build for me, I'm not sure what can be causing it. I don't...

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I need help I can't find the error in my code!

So I am coding a dialogue system and everything is going perfectly fine until Unity said error void doesn't work. So I tried all of this other stuff and I can't seem to fix it. Can someone please help!...

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DateTime errors in C#

This error makes zero sense to me because everything is a DateTime, there is literally nothing in the entire C# script that has to do with TimeSpan. ![alt text][1] [1]:...

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Shader Error due to dynamic conditional 'if' blocks

I searched online and could find some similar problems, but none of them fixed my problem. It is an error that ONLY occurs when building the game. When playing from the editor no errors are seen and...

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Game won't play

I recently changed a bit of my code so that when the world is generated the blocks are slightly smaller that before because I didn't like how big they were. Note it used to work when they were this...

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Can anyone explain me what does this error mean

I've been making simple game following Brackeys' tutorial: "How to make a video game in Unity". Here's a link of playlist if it matters:...

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Project won't run after updating to Unity 5.6, getting: APIUpdater...

I know, I know, never update the software halfway through a project! The only reason I updated is because Unity 5.6 promised "Massive lighting improvements" and me and my team have spent countless...

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Unity C# error with return

I don't know why i cant return as a Double, How can i return as a double not a int ![alt text][1] [1]: /storage/temp/91276-error9999.png

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Game not playing after code cahnged

I recently changed a bit of my code so that when the world is generated the blocks are slightly smaller that before because I didn't like how big they were. Note it used to work when they were this...

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